Posts by James:
- Player plane
- Enemy planes
- Way Points
- Enemy Spawning
- Mission Objectives
- Logistics UI
- Parallaxing Backdrops
- Afterburners
- Air Brakes
- Target Reticle
- Camera Leading
Tigerhawks Alpha footage
August 11th, 2019Just thought I’d share how TigerHawks is progressing.
So far, we have:
The Phantom Editor figurine
July 28th, 2018The most complicated model and print yet. Had to break him into many pieces, but it came out looking great!
Excite Bear model
June 2nd, 2018After getting pretty far through the interview process at a local game company, I was inspired to attempt to model and print one of their characters from the game Excite Bear. Didn’t get hired, but modelling and printing this little guy gave me a ton of experience. As it stands, I learned that I REALLY need to break my models apart and assemble them in post processing, particularly machine or vehicle model. It made sanding, painting, and priming a total nightmare.
I did learn that fingernail polish is a great way to give the model metallic, shiny colors, such as his helmet, the chrome, and the motorcycle engine.
New textures for the protagonist model
May 14th, 2018Finally got the protagonist textures moving in a direction I’m happy with. Now on to redoing his full body textures and refining the ghost girl model from before.
Reworking the protagonist model for Traitor’s Legacy
May 9th, 2018I’ve started to rework the original model for the protagonist on Traitor’s Legacy after undergoing a considerable amount of training over the past month, in particular with the nose, ear, hair, lips and mouth. I think the new look is greatly improved over what I had before, which I’ve included in the pics for reference. Now on to rigging and texturing.
Tigerhawks characters moving from 2D to 3D
May 8th, 2018Back when I started TigerHawks, I hadn’t started down the path of building anything in 3D. The game was originally supposed to be a 2D action shooter with 2D inter-mission social games between the pilots and crew, but I grew frustrated by the limitations and the sheer labor that 2D design had forced onto my ideal for Tigerhawk’s gameplay.
Now, after a long while of training in how to use Blender for projects like Traitor’s Legacy and building my 3D printed figurines, I feel that I could push TigerHawks into a fully 3D game, from top to bottom.
The character modeling has been the most challenging to learn, but it’s coming along. It’s been an arduous process in learning how to properly design 3D character models to deform correctly after getting rigged. I’m still getting caught up in making the models look polished with painterly textures, more on that later, but there’s finally some tangible aesthetic progress to lay your eyes on that isn’t hidden behind the scenes in code.
Traitor’s Legacy’s protagonist model
March 20th, 2018Thought you guys might like to see some work on the Traitor’s Legacy project. Story characters are going to be modeled and animated in 3D. This is the protagonist after getting rigged to a decent armature.
Figurine sales
February 26th, 2018After completing some classes on 3D modeling (because I was tired of going this long in game development without knowing how to create 3D game assets), I found myself learning how to apply what I learned to 3D printing as a way to hone my skills. It has been a fun diversion, and I got enough friends and colleagues interested in owning the figurines that I model, print, and paint that I decided to open an Etsy account. Check it out if you’d like!
https://www.etsy.com/shop/FrenchRoastStudios
Someone did a Let’sPlay of my first Flash game.
November 27th, 2017It’s official. I’ve crossed the threshold into being a professional game developer, haha. Someone was nice enough to do a Let’s Play walkthrough of my first Flash game. It’s a little embarrassing to see my old artwork and all of the design glitches, but… it was good for a first game. In many ways, I miss the old days of Flash. It really was a great tool. Too bad Adobe couldn’t get their head out of their ass with regard to their browser plugin.
Music for taking a train ride
November 9th, 2017Hey all, the following is some music I’m making for the beginning of Traitor’s Legacy on the train into town, before everything gets spooky. Let me know what you think.