Just thought I'd share how TigerHawks is progressing. So far, we have: Player plane Enemy planes Way Points Enemy Spawning Mission Objectives Logistics UI Parallaxing Backdrops Afterburners Air Brakes Target... read more →
Back when I started TigerHawks, I hadn't started down the path of building anything in 3D. The game was originally supposed to be a 2D action shooter with 2D inter-mission... read more →
Hey all, Sorry for the wait. It's been a few months since my last update. I know it's bad to keep you all waiting that long for content, but here's... read more →
Moving along with some more fighter concept art. You can see me create it on the Twitch stream. https://www.twitch.tv/videos/159875097
In researching other games in the arcade flight sim genre, I couldn't help but notice that I had a hard time telling them apart at first glance. My original concept... read more →
Here's to the first week of development on TigerHawks! I'm getting back into 3D modeling and texturing, so I thought I'd cook up a quick reference fighter to use as... read more →
Most of these features were done last week, but I like to keep these updates in sync with r/gameDev's ScreenShotSaturdays. https://www.youtube.com/watch?v=5F1gY9hl8yE Sorry about the bad mic quality. A new headset... read more →
Here's a look at the first video of alpha gameplay for TigerHawks. https://www.youtube.com/watch?v=wd1AEJMOifY As you can see, you can play as a Player Plane against a single Enemy Plane. The... read more →
Here are a couple of assets for the hero and enemy planes. I needed full turn-arounds to really give the player a wild ride when it comes to evading... read more →
Here it is, a first run at the main logo for the game. I'm going for an aviator patch.