I found some old screen caps of Conjurer, back in the day when I was working on a prototype in 2008. Pretty ambitious for a Flash game. Thought you guys... read more →
Thought you guys might enjoy some more concept art. Cat pirates are some furry little NPCs and enemies throughout some of the tropical areas in Conjurer. They're adorable, but don't... read more →
Just wanted to give a shout out to Hiero, an outstanding bitmap font generator! It will convert any TTF system or file font to a format compatible with LibGDX. It... read more →
Over the past couple of months, I've started the move to another framework. In short, I have wanted to get away from Adobe Flash for a long while. I've sampled... read more →
I had the idea of adding new races of characters into the world of Conjurer. I figured that it suits the lore and opens up a lot of interesting ideas... read more →
Here are the latest new features: Scenery: Each new level can now have scenery marked up in the level file. Scenery can be animated or static in visual appearance.... read more →
Big update today! What you're seeing in this image is a very simple level being pulled from XML markup, parsed into Nape physics entities, and painted over with a preloaded... read more →
I've spent a rather long time trying to get a solid direction going in terms of setting up a back end asset/entity management system. I didn't want to build one... read more →
Resolution #1: More posts on the dev blog It's difficult to write a blog and try and keep things relevant and interesting. Try it. You'll see what I'm talking about.... read more →
Just wrapped up the color concept for the Vendor and merchant. Merchants are your typical one stop shop for items and secondary weapons.