The most complicated model and print yet. Had to break him into many pieces, but it came out looking great!
After getting pretty far through the interview process at a local game company, I was inspired to attempt to model and print one of their characters from the game Excite... read more →
I've started to rework the original model for the protagonist on Traitor's Legacy after undergoing a considerable amount of training over the past month, in particular with the nose, ear,... read more →
Back when I started TigerHawks, I hadn't started down the path of building anything in 3D. The game was originally supposed to be a 2D action shooter with 2D inter-mission... read more →
After completing some classes on 3D modeling (because I was tired of going this long in game development without knowing how to create 3D game assets), I found myself... read more →
In researching other games in the arcade flight sim genre, I couldn't help but notice that I had a hard time telling them apart at first glance. My original concept... read more →
Here's to the first week of development on TigerHawks! I'm getting back into 3D modeling and texturing, so I thought I'd cook up a quick reference fighter to use as... read more →
Here are a couple of assets for the hero and enemy planes. I needed full turn-arounds to really give the player a wild ride when it comes to evading... read more →
Here it is, a first run at the main logo for the game. I'm going for an aviator patch.
I heard a lot of good critiques from you guys stating that the female pilots weren't feminine enough, so I've done a second pass at them and posed their... read more →