Meet the female crew members. Except ol' blue-hair over there. Had to photobomb the pic I see. What a tool.
So, I had a really interesting idea to add a different aspect of gameplay to TigerHawks. You would assume the role of a fighter pilot, and based on your interaction... read more →
Here's some concept art on combat and landing on a carrier. The combat is more open than most shoot'em-ups, where you rely more heavily on radar to track your... read more →
Here are some concept images of trying to evade a bogey on your tail, and helping out your wing man if he's got one on his tail.
Here's some concept art of what a missile lock should look like in-game. Getting PUMPED!
I'm working on a new idea, which may end up being my first trip into doing 3D development in Unity. I've been doing a LOT of training in 3D modeling... read more →
For the first time in a long while, I had one of those moments where you're suddenly filled with a new and exciting idea. I drew out what I could,... read more →
Thought you guys might enjoy some more concept art. Cat pirates are some furry little NPCs and enemies throughout some of the tropical areas in Conjurer. They're adorable, but don't... read more →
I had the idea of adding new races of characters into the world of Conjurer. I figured that it suits the lore and opens up a lot of interesting ideas... read more →
Just wrapped up the color concept for the Vendor and merchant. Merchants are your typical one stop shop for items and secondary weapons.