Just wrapped up the color concept for the Vendor and merchant. Merchants are your typical one stop shop for items and secondary weapons.
Here's the Town Hall, a hot spot to find new quests to help gather cash, items, and progress the storyline. The mayor... looks familiar...
Another level asset completed. The Inn is going to be a location to pick up quests, buy and sell items, and to get an immediate heal on all stats. There... read more →
Here's a semi final run at the blacksmith shop and black smith. You can find a link to the original concept art here.
Since I've decided to use XNA as the engine, this frees me up to flex my muscles in character design. I've retouched the look of the main character, added a... read more →
I hate drawing logos. It feels like you spend hours of your day spinning your wheels, fretting over serif versus sans-serif, twitching between 3-point kerning and 4-point kerning. It's mind-numbing.... read more →
Just got through working on some concept art for the dialog boxes for standard dialog, quest select, question/answer, and item collect.
There will be many towns to visit throughout the world of C:WotA. The following is some concept pieces for the Inn, Blacksmith, Vendor, and Chongko Tree.
French Roast Games is proud to present our premiere project, Conjurer: Wrath of the Arcane, an action platformer RPG. The game will feature stunning 2D graphics, a large world to... read more →