Most of these features were done last week, but I like to keep these updates in sync with r/gameDev's ScreenShotSaturdays. https://www.youtube.com/watch?v=5F1gY9hl8yE Sorry about the bad mic quality. A new headset... read more →
Here's a look at the first video of alpha gameplay for TigerHawks. https://www.youtube.com/watch?v=wd1AEJMOifY As you can see, you can play as a Player Plane against a single Enemy Plane. The... read more →
Here are a couple of assets for the hero and enemy planes. I needed full turn-arounds to really give the player a wild ride when it comes to evading... read more →
Here it is, a first run at the main logo for the game. I'm going for an aviator patch.
I heard a lot of good critiques from you guys stating that the female pilots weren't feminine enough, so I've done a second pass at them and posed their... read more →
Meet the female crew members. Except ol' blue-hair over there. Had to photobomb the pic I see. What a tool.
So, I had a really interesting idea to add a different aspect of gameplay to TigerHawks. You would assume the role of a fighter pilot, and based on your interaction... read more →
Here's some concept art on combat and landing on a carrier. The combat is more open than most shoot'em-ups, where you rely more heavily on radar to track your... read more →
Here are some concept images of trying to evade a bogey on your tail, and helping out your wing man if he's got one on his tail.
Here's some concept art of what a missile lock should look like in-game. Getting PUMPED!