Here's some concept art on combat and landing on a carrier. The combat is more open than most shoot'em-ups, where you rely more heavily on radar to track your... read more →
Here are some concept images of trying to evade a bogey on your tail, and helping out your wing man if he's got one on his tail.
Here's some concept art of what a missile lock should look like in-game. Getting PUMPED!
TigerHawks is the latest project in development for FRG. It's a throwback to classic shmups, with a little something new -- in particular one-on-one dogfights and evading/outrunning missiles from the... read more →
My latest client project is complete. It's a children's game for Little Tikes. Another fast project, but hopefully this leads to bigger and better things in HTML 5.