Finally got the protagonist textures moving in a direction I'm happy with. Now on to redoing his full body textures and refining the ghost girl model from before.
I've started to rework the original model for the protagonist on Traitor's Legacy after undergoing a considerable amount of training over the past month, in particular with the nose, ear,... read more →
Back when I started TigerHawks, I hadn't started down the path of building anything in 3D. The game was originally supposed to be a 2D action shooter with 2D inter-mission... read more →