So, I had a really interesting idea to add a different aspect of gameplay to TigerHawks. You would assume the role of a fighter pilot, and based on your interaction with other pilots in-between missions, you may receive boosts in abilities, weapons, missions, etc, OR... you may end up pissing... read more →
Feb
04
Jan
29
Here's some concept art on combat and landing on a carrier. The combat is more open than most shoot'em-ups, where you rely more heavily on radar to track your opponents. Landing ends up being a little mini-game, which helps you build experience. Building experience increases your rank, which allows... read more →
Jan
27
Here are some concept images of trying to evade a bogey on your tail, and helping out your wing man if he's got one on his tail.
Jan
27
Here's some concept art of what a missile lock should look like in-game. Getting PUMPED!
Jan
26
TigerHawks is the latest project in development for FRG. It's a throwback to classic shmups, with a little something new -- in particular one-on-one dogfights and evading/outrunning missiles from the rear of the plane. You can fly different planes with different abilities to better handle the challenges of particular levels.... read more →
Jan
23
My latest client project is complete. It's a children's game for Little Tikes. Another fast project, but hopefully this leads to bigger and better things in HTML 5.
Dec
20
I'm working on a new idea, which may end up being my first trip into doing 3D development in Unity. I've been doing a LOT of training in 3D modeling lately. In fact, here's my first textured model. I know... I have a long way to go. But, it's... read more →
Oct
25
For the first time in a long while, I had one of those moments where you're suddenly filled with a new and exciting idea. I drew out what I could, and I like where it's going.
Oct
13
Good news everyone! My latest project went live! I worked as lead programmer on a quick, month long project for the Hub called The Streets of Spooksville. Click here to play! Fun project! Looking forward to working on more in the near future. This project was a little daunting in the short amount... read more →
Sep
16
Thought you guys might enjoy some more concept art. Cat pirates are some furry little NPCs and enemies throughout some of the tropical areas in Conjurer. They're adorable, but don't let their cuteness fool you. They are bloodthirsty little savages - Vicious little cutthroat scoundrels! Omen Poles are NPC objects... read more →