Just wanted to give a shout out to Hiero, an outstanding bitmap font generator! It will convert any TTF system or file font to a format compatible with LibGDX. It will even apply some minor effects to the glyphs, such as outlines, shadows, and gradients. Use it for other engines... read more →
Sep
04
Aug
09
Over the past couple of months, I've started the move to another framework. In short, I have wanted to get away from Adobe Flash for a long while. I've sampled a lot of other frameworks in the past, including Unity, Cocoa, and HTML 5, but all of them came with... read more →
Jun
23
I had the idea of adding new races of characters into the world of Conjurer. I figured that it suits the lore and opens up a lot of interesting ideas in terms of story and gameplay. I like the current concept sketches, and I'm doing my best to stay as... read more →
Mar
02
Here are the latest new features: Scenery: Each new level can now have scenery marked up in the level file. Scenery can be animated or static in visual appearance. Soon, I'll get around to building lots of little knickknacks to position all over the map to stress test i.... read more →
Feb
07
Big update today! What you're seeing in this image is a very simple level being pulled from XML markup, parsed into Nape physics entities, and painted over with a preloaded texture that resides in a BitmapData object pool. You can't tell, but a sound track is being played in the... read more →
Jan
24
I've spent a rather long time trying to get a solid direction going in terms of setting up a back end asset/entity management system. I didn't want to build one myself. It's a pain in the ass, and a major time sink. I've been sniffing around looking for other frameworks... read more →
Jan
20
Resolution #1: More posts on the dev blog It's difficult to write a blog and try and keep things relevant and interesting. Try it. You'll see what I'm talking about. You all couldn't give a shit if I said "Been two weeks, no progress because nothing is really working yet."... read more →
Jan
01
Outside of all of the concept art you've seen on this dev blog, I've been doing a lot of research in preparation for developing the engine to this game. It's been getting me rather frustrated. Here's my dilemma... Ever since I used XNA at UC Irvine for a game project... read more →
Dec
29
Just wrapped up the color concept for the Vendor and merchant. Merchants are your typical one stop shop for items and secondary weapons.
Dec
20
Here's the Town Hall, a hot spot to find new quests to help gather cash, items, and progress the storyline. The mayor... looks familiar...