Blog

Sep 04
Aug 09

On the move to libgdx

Over the past couple of months, I've started the move to another framework. In short, I have wanted to get away from Adobe Flash for a long while. I've sampled a lot of other frameworks in the past, including Unity, Cocoa, and HTML 5, but all of them came with... read more →
Jun 23

New races (concept art)

I had the idea of adding new races of characters into the world of Conjurer. I figured that it suits the lore and opens up a lot of interesting ideas in terms of story and gameplay. I like the current concept sketches, and I'm doing my best to stay as... read more →
Mar 02
Feb 07

First major engine update

Big update today! What you're seeing in this image is a very simple level being pulled from XML markup, parsed into Nape physics entities, and painted over with a preloaded texture that resides in a BitmapData object pool. You can't tell, but a sound track is being played in the... read more →
Jan 24
Jan 20

New Years Resolutions

Resolution #1: More posts on the dev blog It's difficult to write a blog and try and keep things relevant and interesting. Try it. You'll see what I'm talking about. You all couldn't give a shit if I said "Been two weeks, no progress because nothing is really working yet."... read more →
Jan 01
Dec 29
Dec 20